© Rockstar GamesBy MiGeken · Updated 1 Nov 2026 · 4 min read
"We haven't made compromises when it comes to scale, detail, interactivity, storytelling, or the open world."
It is difficult to overstate just how much anticipation surrounds Grand Theft Auto 6. The upcoming release is widely regarded as one of the most eagerly awaited games in history. Considering that Rockstar Games is one of the industry's most respected developers and that 13 years have passed since the previous major entry in the series, expectations are understandably enormous.
Meeting those expectations is no easy task for the developers working on GTA 6. In an interview with Edge magazine, Rockstar North head of development Aaron Garbut discussed the challenges of delivering a game that can live up to the reputation of the franchise.
According to Garbut, the team cannot simply create something predictable or take the easiest route. Instead, Rockstar is determined to push the boundaries of what players can expect from the series. He emphasized that the studio has not sacrificed any of its ambitions regarding the game's scale, level of detail, interactivity, narrative, or open-world design.
Despite Rockstar's well-known tendency to keep development details under wraps, Garbut acknowledged that the developers understand the enormous expectations surrounding the project. To describe the scale of their achievement, he used an unusual comparison, saying that the team feels as though it has built a pyramid on top of Mount Everest.

Garbut's comments are particularly interesting when considered alongside what Rockstar has already demonstrated through its previous projects. Early impressions, available leaks, and the developer's own statements suggest that GTA 6 will place even greater emphasis on detailed environments and interactive systems.
A useful comparison is Red Dead Redemption 2, which significantly expanded the possibilities of an open-world game. While its main storyline followed familiar themes of crime and life in the Wild West, much of its appeal came from the everyday activities players could experience between missions.
Players could eat, drink, maintain their appearance, set up camps, browse shops, and interact with people they encountered throughout the world. These activities were not always essential to completing missions, but they helped make the game feel more natural and believable. Some also had direct gameplay consequences, adding another layer to the experience.
Rockstar appears to be taking a similar approach with GTA 6, potentially making everyday interactions an even more regular part of the gameplay.

The Grand Theft Auto series has already experimented with ordinary daily activities in previous installments. In GTA: San Andreas, players could eat to maintain their character's physical condition, while GTA 4 introduced dating and other social activities.
However, the ambitions described for GTA 6 suggest that these smaller interactions could become a much more important part of the overall experience.
Rather than focusing exclusively on missions, driving, and criminal activities, players may have more opportunities to engage with the world through everyday decisions. These details could make the game feel more immersive and give the open world a stronger sense of realism.
For some players, an increased focus on routine activities might seem unnecessary. Others, however, will likely appreciate the additional depth. Even something as ordinary as realizing that a vehicle needs fuel before heading out on a mission could become part of the experience.
Ultimately, it is this combination of large-scale action and small, believable details that could help distinguish GTA 6 from its predecessors.
While anticipation for the game continues to grow, PC players still have to consider a separate question: when will GTA 6 arrive on their platform?
At the time of the original report, Rockstar had not announced an official PC release date. Although rumors suggested that the wait might not be particularly long, there was no confirmed information to support those expectations.

Historically, Rockstar has often released its games on consoles before bringing them to PC. The gap between these versions has varied considerably. The company has previously left at least several months between console and PC releases, while Grand Theft Auto 5 took approximately a year and a half to arrive on PC.
As a result, PC players may have to wait even after console owners get their first opportunity to explore the new game.
For now, Rockstar's statements indicate that the studio is aiming to deliver an experience that matches the enormous expectations surrounding GTA 6. Its focus on scale, detail, interactivity, and a living open world suggests that the developers want to take the franchise further rather than simply repeat what worked in previous games.
Source: pc-gamer