© Rockstar GamesBy wehfis · Updated 30 Oct 2026 · 3 min read
The closer the release of Grand Theft Auto 6 is, the more interesting details about the game developers Rockstar Games reveal. If I was previously quite calm about the expectations surrounding GTA 6 , then the latest interview for Edge magazine made me look at the game a little differently. Especially interesting was the story of Rockstar development director Phil Hooker about how flexible the interaction with NPCs and the surrounding world can be.
During the game testing, Hooker attempted to rob a store that was filled with customers. Obviously, the large number of potential witnesses could make the robbery more difficult, so he needed to get rid of the people somehow. Instead of using the usual methods from previous games in the series, he decided to try something different.
"I recently robbed a store that was full of people. I wanted to get rid of them because they could become witnesses and cause me problems," the developer said.
The solution turned out to be quite unexpected: Hooker first provoked the customers, then immediately made peace with them. As a result, the people simply left the store, and he was able to carry out the robbery with much less risk of attracting attention.
"I just started provoking them and then immediately calmed down. They left the store and I was able to rob it cleaner."

It is situations like this that demonstrate how much Rockstar is committed to expanding the possibilities of interaction with the game world in GTA 6 It's not just about a larger number of NPCs or more complex animations, but also about the ability to use different mechanics together, find unconventional solutions, and experiment with character behavior.
According to Hooker, during testing, the Rockstar team pays a lot of attention to encounters with new NPCs, testing different ways to interact with them and trying to find combinations of game features that the developers might not have even thought of beforehand.
This is especially interesting considering that in previous Grand Theft Auto games, interactions with bystanders were mostly limited to pre-defined scenarios. If GTA 6 does indeed allow for the combination of different mechanics in this way, it could have a significant impact on mission completion, heists, and general open-world exploration. Players will have more freedom to choose their own approach, and the same situation could potentially develop very differently depending on their actions.

Another question that continues to interest players is the release date GTA 6 on personal computers. So far, Rockstar has officially confirmed the release of the game only for PlayStation 5 and Xbox Series X|S . The company has not yet announced a specific release date for the PC version.
However, speculation continues to surface online that the PC version could be released relatively quickly after the console release. Historically, Rockstar has not released its major projects on all platforms at the same time. For example, it took about a year and a half between the release of GTA 5 on consoles and its appearance on PC, and Red Dead Redemption 2 reached personal computers about a year after the console release.
So even if GTA 6 gets a PC version sooner than previous major Rockstar projects, don't expect a simultaneous release just yet. The seven-month delay, which is often mentioned in rumors, remains only an assumption, not a confirmed schedule from the developers.
For now, PC owners will have to wait for official news from Rockstar . However, the scale of the project and the complexity of optimizing for various computer configurations may be some of the factors that will affect the release date of this version.
Source: pc-gamer